2022 |
Need Analysis for Higher Educational Institutions for using Virtual Reality-TESLA Project |
2021 |
Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to |
2019 |
Usability Aspects Related to the Use of M-Learning in Elementary Schools in Palestine |
2019 |
A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine |
2018 |
PREDICTION OF GENERAL HIGH SCHOOL EXAM RESULT LEVEL USING MULTILAYER PERCEPTRON NEURAL NETWORKS |
2014 |
Authoring Adaptive 3D Virtual Learning Environments |
2013 |
Usability Evaluation of an Adaptive 3D Virtual Learning Environment |