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Image Welding for Texture Synthesis

Authors: 
Muath Sabha
Philip Dutré
Conference: 
Vision, Modeling, and Visualization 2006
Location: 
Aachen, Germany
Date: 
Wednesday, November 1, 2006
Abstract: 
In this paper, we present a patch-based texture synthesis technique which produces good synthesis results within reasonable time. Part of our work is inspired by existing models, augmented with significant improvements on the timing and quality of results. Our technique reduces the size of the search space to include only the most important patches. A novel criterion for selecting the candidate patch is also exploited according to two measures namely, the cut-path cost and the average difference of the area behind the cut. Matching patches 'welds' the new patch to the already synthesized part. We upprised our technique by testing it over a wide range of textures ranging from stochastic to regular textures, and also applied it on 3D mapping and worked in an efficient way with stochastic textures. Our technique proved to be easy to understand and implement.